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Tuesday, January 15, 2019

Personal Learning Managemet Essay

AbstractKindler, E. Krivy, I. (2011). Object-Oriented Simulation of systems with sophisticated control. International Journal of General Systems. pp. 313343 Haas, J. (n.d.). modular broadcastming. Retrieved from http//www.about.comPersonal Learning ManagementAs course assignments, externaliseate reading, depute and interest-based research, and other knowledge activities are completed, the learner may recognize the sparing value of what has been learned. Knowledge gained through learning can be forget if concepts are not reviewed on a regular basis. It is possible to design an application to record high economic value learning tasks and insights that leave behind get for periodic review. This application provide help solve the edit of knowledge being forgotten by allowing the data and concepts to be unbroken in front of the individual for regular review. The application that must be programmed result be a simple user friendly app that testament allow the user to see and record progress over a given class which testament give the user the ability to not only see what has been d genius but to have it brought back to the chief of what they already went over in course assignments, reading and researches for a detail class.So in essence the program will help all(prenominal) student record each task and can, ever so m each an(prenominal) days allow the student to review what they covered and done to upkeep the entropy fresh. The information that we will be recording is assignments for the course, any designate reading for the course, research both assigned and interest-based, and other learning activities. By getting this information from the user the program will store this information and recall it to the user on a time and scheduled fruit as well as show what still necessarily to be done in the course. The first step in creating such a program is that we need to identify the desired results we are looking for in this program which is to help the user retain course information by helping them review the material often.Next we will design the program and this will start by having the program gather the information needful from the user and how often the user wants this information brought back up either every week or every 3 days. This step will be more complex as the developing of the application continues. at a time we have step-by-step for designing the program to solve the problem express in the beginning we will began to code the program. This is when we decide which program spoken language we will use such as C, C ++ and more to deliver the best solution. After we program the application we will visitation the program to ensure that it is free of errors and that it does indeed solve the given problem. This is cognize as the programming development cycle which means at any given point in this cycle we may have return a particular step to ensure that we get the results that we need.This program will be deve loped as an object-oriented approach which is according to Kindler, E. Krivy, I. (2011) a programming paradigm that represents concepts as objects that have data fields (attributes that describe the object) and associated procedures know as methods. Objects, which are usually instances of classes, are used to interact with one another to design applications and computer programs. We are taking this approach with a modular approach due to the complexity of the program and want to instal many objects that will have methods and classes with in the object. We fill this is the best means to approach the problem with various strings and arrays so that our coding will not be confusing and easy to troubleshoot should we run into any issues. standard programming emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything essential to execute only one aspect of the desired functionality. (Haas, n.d.) This will remedy ma intainability by enforcing logical boundaries between components.The modular design will allow us to build into one executable file per module which too allows us to reduce the size of future patches for only the module that needs it. In conclusion we have discussed the problem of users forgetting knowledge gained through learning and will be creating a program that will keep the information fresh and allow periodic review of course assignments, assigned reading, assigned and interest-based research, and other learning activities. Our approach and the necessary steps outlined until the concluding test has been done and the application is functional.

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